I’m on a biking holiday — first time I’ve done such a thing. Here’s a short summary of what’s happened so far:
Day 8: Utrecht – Zaltbommel
Bike counter settings:
begin: | 559km |
end: | 625km |
cumulative avg: | 19.07km/hr |
route: | Annoying, very annoying. |
This day I planned to follow the LF routes to the south. Unfortunately, there were various construction sites in Utrecht, and consequently, some routes were rerouted. Luckily, this was well indicated. Score one for the ANWB / bike tourism! The paths are important enough that temporary breaks are well rerouted! Woo hoo!
That’s what I thought near Utrecht Central station. 200 meters onwards, I began to change my mind. The next crosspoint was nowhere in sight. After biking around for 20 minutes and ending up back where the confusion started, I got fairly annoyed.
Finally, after about an hour, I managed to leave Utrecht, and was on my way. Again, I had some crosspoints, but since I didn’t have a full map of these surroundings, I just followed my route out of Utrecht and then planned to follow the main LF-route. Yeah right.
Many, many annoyances later I arrived at Arnout and Aukje’s place. Seriously, I even managed to mess up the route in Zaltbommel. Today was definitely not my day for following routes. At Arnout and Aukjes, we had a wonderful dinner, I played a bit with the kids, and in the evening, Arnout and I had a nostalgia-inducing flashback by reviewing SokoBan. Arnout and I coded that (in BASIC!) and finished it in 1997. Arnout found an old version, and was rather proud of how complete the game was (menus, level selection, graphics selection, etc.) To my surprise, his version included a “level succesfully completed” routine — I had a version stored somewhere that didn’t have that. Then again, his version missed the autoplay (which any self-respecting game has, right?), which my version had. Same thing for soundblaster support.
Apparently, we had a need for version control back in 1996 and didn’t realise it.
At any rate, we merged the end-of-level cheer routine into my version, and I’ll post a zip-file with all the stuff here. The game runs in Windows 7 under dosbox, which is quite cool (seeing as the game was written in the days of Windows for Workgroups 3.11 / Dos 5.0 — althoug finishing it took a year or two :)